More than 3 decades ago, IGS started its business by manufacturing electronic circuit boards and gaming console boards as well as by providing hardware maintenance. 3-5 years after foundation, it commenced autonomous developments in gambling, mah-jong, and fighting games. It entered the market in mainland China as early as 20 years ago. Few game developers had the capacity of hardware at the time. With its capability of advanced developments, IGS launched the first fighting game that was solely developed by Chinese and was cheaper than its Japanese competitors. After that, it moved on to the European and American markets as the US and Italy developed gambling products. In the meantime, entertainment games, such as 3D, rhythm and dance machines, were developed in the mainland. About a decade ago, IGS began developing online games. In addition to the pre-existing office of gaming consoles, the office of online games was set up. Over the past 5 years, all the offices have started developing App games as driven by the market demand. The office of gaming consoles went beyond Taiwan and targeted the global market once it introduced App games. It was therefore in search of a solution that was compatible with global deployment and flexible resource allocation.
With regard to the IDC hosting services previously employed by the online office, different resources were required for online games and App games. Large-scale online games were in need of hardware resources with greater data processing capacity and performance to support more online players. By contrast, not as many resources were necessary for App games, hence less flexibility in costs should physical hosts be purchased. When the grades of hosts were adjusted, the conventional execution processes within IDC were so complicated that promptness and flexible timing was a huge concern in case of emergency. Cloud services became IGS’s first choice as they met the requirements for cost optimization, flexible host adjustments, immediate responses, and so on.